I have verified that the waiting loop

    while(!gFileCopiedDone && !mUserPressedStop){
         CFRunLoopRunInMode(kCFRunLoopDefaultMode, 5.0, true);
    }

slows down the copy speed 3 times and more. I can't use that.
I have to copy a hierarchical list of files, and let the user make his
choice if a problem occurs during the copy of each file.
Is a different way to get a value returned at each file copied?

Something like
    if(stage == kFSOperationStageComplete){
        go and copy the next file
    }

would make me redesign all of my code...
So it doesn't sound as the best solution for me.

--
Leo


> Da: Sherm Pendley <sherm.pend...@gmail.com>
> Data: Sun, 7 Nov 2010 19:33:26 -0500
> A: "gMail.com" <mac.iphone....@gmail.com>
> Cc: Ken Thomases <k...@codeweavers.com>, <cocoa-dev@lists.apple.com>
> Oggetto: Re: Interrupt copyItemAtPath
> 
> On Sun, Nov 7, 2010 at 6:06 PM, gMail.com <mac.iphone....@gmail.com> wrote:
>> 
>> A quick question more please.
>> As I have seen on the Apple sample code "FSFileOperation",
>> I can wait until FSCopyObjectAsync is done, using CFRunLoopRunInMode.
>> 
>>        while(!gFileCopiedDone && !mUserPressedStop){
>>            CFRunLoopRunInMode(kCFRunLoopDefaultMode, 5.0, true);
>>        }
>>        if(mUserPressedStop){
>>            FSFileOperationCancel(fileOp);
>>            return -12;
>>        }
>> 
>> The user can press a button and set mUserDidStop = YES;
>> and I set the gFileCopiedDone to YES in the callback method,
>> when stage == kFSOperationStageComplete
>> 
>> Since I have several files to copy, one by one, this way I can better manage
>> each single copy. Everything seems to work flawlessly. But, I ask, do you
>> think it's ok with the Mac standards? I mean, I have checked and the menu
>> works, the other apps work... Could this waiting loop cause some problem?
> 
> Since the menu works - what happens if the user quits the app? You
> might want to call FSFileOperationCancel() then too, to make sure the
> partial copy gets cleaned up before your app exits.
> 
> sherm--
> 
> -- 
> Cocoa programming in Perl:
> http://camelbones.sourceforge.net


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