On Sun, Nov 7, 2010 at 10:39 PM, Rick Mann <rm...@latencyzero.com> wrote:
> Well, I've implemented an SNTP client to improve the clock accuracy. I guess 
> what I'm really asking is, how long after I exit the run loop before drawing 
> is complete?

There's no way to know this. Your code is sitting atop a very deep
framework stack all running on a full implementation of UNIX with all
of its multitasking glory.

Your solution is probably going to involve using OpenGL and a
CADisplayLink: 
http://developer.apple.com/library/ios/#documentation/QuartzCore/Reference/CADisplayLink_ClassRef/Reference/Reference.html

--Kyle Sluder
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