On Oct 26, 2010, at 16:29, Stephane Sudre wrote: > On Tue, Oct 26, 2010 at 4:14 AM, Gregory Weston <gwes...@mac.com> wrote: >> Iceberg-Dev wrote: >> >>>> When working with NSBitmapImageRep, calling -bitmapData is a signal >>>> that you may be editing the data. It is not repackaged until the >>>> bitmap is drawn, or somesuch. It's illegal to just stash a pointer >>>> to the data and use it arbitrarily later - that won't necessarily >>>> be the same data as now backs the image. This is described in the >>>> 10.6 AppKit release notes. >>> >>> Calling -bitmapData works on Mac OS X 10.5, it does not work on Mac >>> OS X 10.6. On 10.6, it's slow and the data gets zeroed. Bug? >> >> It would seem, but where is uncertain. I just threw something together to >> access every byte of a 3MPixel image sequentially. It consistently took just >> over 0.02s and did not result in data loss. > > Well, on my MacBook Pro: > > - it's slow > - it zeroes the data > > and it crashes: > > ... > > Without calling - bitmapData, it's reasonably fast and does not crash. > > Can you post your sample code?
I could, but I'm not sure how much value it would have. All I've got is a degenerate case demonstrating that -bitmapData can work as expected. It'd be, I think, much more useful to see your actual misbehaving code and figure out what it's doing that's leading to it. (Which may or may not be your bug.) _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com