On Oct 26, 2010, at 16:29, Stephane Sudre wrote:

> On Tue, Oct 26, 2010 at 4:14 AM, Gregory Weston <gwes...@mac.com> wrote:
>> Iceberg-Dev wrote:
>> 
>>>> When working with NSBitmapImageRep, calling -bitmapData is a signal
>>>> that you may be editing the data. It is not repackaged until the
>>>> bitmap is drawn, or somesuch. It's illegal to just stash a pointer
>>>> to the data and use it arbitrarily later - that won't necessarily
>>>> be the same data as now backs the image. This is described in the
>>>> 10.6 AppKit release notes.
>>> 
>>> Calling -bitmapData works on Mac OS X 10.5, it does not work on Mac
>>> OS X 10.6. On 10.6, it's slow and the data gets zeroed. Bug?
>> 
>> It would seem, but where is uncertain. I just threw something together to 
>> access every byte of a 3MPixel image sequentially. It consistently took just 
>> over 0.02s and did not result in data loss.
> 
> Well, on my MacBook Pro:
> 
> - it's slow
> - it zeroes the data
> 
> and it crashes:
> 
> ...
> 
> Without calling - bitmapData, it's reasonably fast and does not crash.
> 
> Can you post your sample code?

I could, but I'm not sure how much value it would have. All I've got is a 
degenerate case demonstrating that -bitmapData can work as expected. It'd be, I 
think, much more useful to see your actual misbehaving code and figure out what 
it's doing that's leading to it. (Which may or may not be your bug.)

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