Hi, I am trying to get a large view to scroll smoothly in an NSScrollView using 
an animation on the scrollpoint. The first time I do this, the scrolling is 
quite jerky, especially when I get to places where there are subviews. Once it 
has shown the subviews (either by my previous manual scrolling or animated 
scrolling), the animation goes a lot more smoothly. From this, I deduce that 
there must be some sort of caching going on.

Is there any way I can force all the drawing to happen at the start so it 
doesn't need to be happening in the middle of my animation? (I have tried 
sending display messages to everything before doing the animation, but it 
didn't make a difference - I'm assuming the window server is being smart and 
clipping to the visible rect).

Thanks

Gideon





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