My first foray in Quartz and I'm having some problems, obviously missing 
something.

Given the following code in a subclass of UIButton:

        UIColor *baseColor = self.backgroundColor;
        CGColorRef cgColor = baseColor.CGColor;
        int32_t model = CGColorSpaceGetModel(CGColorGetColorSpace(cgColor));
        const CGFloat *colorComponents = CGColorGetComponents(cgColor);
        float red = 0.0;
        float green = 0.0;
        float blue = 0.0;
        float alpha = 0.0;
        if (model == kCGColorSpaceModelRGB)
        {
                red = colorComponents[0];
                green = colorComponents[1];
                blue = colorComponents[2];
                alpha = colorComponents[3];
        }

It doesn't matter which background color I choose for the button in Interface 
Builder, all the main 3 color components are always 1. Yes, I double-checked 
that I had a valid reference to my button, I just don't get it.

Anybody sees what I'm doing wrong?

-Laurent.
-- 
Laurent Daudelin
AIM/iChat/Skype:LaurentDaudelin                                 
http://www.nemesys-soft.com/
Logiciels Nemesys Software                                              
laur...@nemesys-soft.com

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