Just a quick question about this - I notice that you say to use a timer which I 
presume you say deliberately rather than using the automatic needsDisplay and 
recalculating during display.

The way I was thinking of doing it would have resulted in the recalculation of 
the path during the drawing, which in turn would have meant that I would want 
to change the frame/bounds during the drawing, which presumably would not be a 
good thing, right? Is this why you would say to use a timer?

So presumably that means I would get the timer to fire frequently and then ask 
the presentation layer for the values for my animating points, and if they have 
changed, I recalculate my path, and update the frame if necessary, using a 
transaction which disables animation, and then calls setNeedsDisplay.

Sorry to need to bother you for the clarification, but I just need to make sure 
I understand correctly.

On 22 Sep, 2010,at 10:32 AM, David Duncan <david.dun...@apple.com> wrote:

On Sep 21, 2010, at 5:02 PM, Kenneth Baxter wrote:

Any suggestions would be most welcome.


With a requirement of 10.5, about all you can do is call -setNeedsDisplay from 
a timer to implement the animation yourself, unless your path can be animated 
well enough by just stretching/squeezing the layer. Either way your talking 
about drawing your path into a plain CALayer.
--
David Duncan

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