On Sep 15, 2010, at 4:11 PM, Stevo Brock wrote:

> Apparently the "font system" was not initialized before this call.  Putting a 
> "[UIFont familyNames]" somewhere previous causes things to roll just fine.
> 
> I should mention that this is an OpenGL based app with minimal other system 
> UI.
> 
> -Stevo Brock
> Head of Development
> Monkey Tools, LLC
> www.monkey-tools.com
> 
> 

This doesn't really matter but why are you doing this

CGContextSelectFont(context, [@"Comic Sans MS Bold" UTF8String], 24.0, 
kCGEncodingMacRoman);

Why not just

CGContextSelectFont(context, "Comic Sans MS Bold", 24.0, kCGEncodingAscii);

I changed the encoding from MacRoman to Ascii since it is actually ascii.

You are creating a Constant NSString with the @"" then turning around and 
asking it for the UTF8 representation of that, which is the same as what i just 
typed above.

Vince

> 
> 
> On Sep 15, 2010, at 1:49 PM, Stevo Brock wrote:
> 
>> I'm trying to add some custom font support to an iPad app and I keep running 
>> into a spinlock from CGContextSelectFont.
>> 
>> Happens on SDK 4.0 Simulator and Device running 3.2.2.  I've narrowed down 
>> the code to:
>> 
>>              CGContextRef    context = CGBitmapContextCreate(&data, 1, 1, 8, 
>> 4, CGColorSpaceCreateDeviceRGB(),
>>                                                              
>> kCGImageAlphaPremultipliedLast);
>>              CGContextSelectFont(context, [@"Comic Sans MS Bold" 
>> UTF8String], 24.0, kCGEncodingMacRoman);
>>              CGContextRelease(context);
>> 
>> Depending on where I put this code, sometimes it runs through just fine and 
>> sometimes it spinlocks.  The stack trace is just:
>> 
>> 0: __spin_lock
>> 1: ??
>> 
>> Where is it legal to call this function and why would it spin lock 
>> elsewhere?  Help!
>> 
>> -Stevo Brock
>> Head of Development
>> Monkey Tools, LLC
>> www.monkey-tools.com
>> 
>> 
>> 
>> 
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