On Sun, Sep 5, 2010 at 3:41 PM, Ken Ferry <kenfe...@gmail.com> wrote:
> > > On Sat, Sep 4, 2010 at 1:16 PM, Daniel Lopes <danielvlo...@gmail.com>wrote: > >> Hello Quincey, >> >> Thanks, I thought that a simple thing like that could be done easier. My >> background is from web dev (specially Ruby). >> > > NSDrawThreePartImage looks like it should be very easy in this case. In > fact, it looks like you do have a separate top image (though you could pass > nil if you didn't). > Oh, you probably want to go left to right, not top to bottom. Nevertheless, it's one function call. -Ken > > -Ken > > >> >> That app is just a simple pet project and for that I will use a simple >> gradient instead of the image. I tried the image because I want a small >> noise instead of a plain gradient. >> >> But really thanks for all the help, I will study the link that you sent >> and also study Coregraphics. >> >> Sent from my iPad >> >> On 04/09/2010, at 14:52, Quincey Morris <quinceymor...@earthlink.net> >> wrote: >> >> > On Sep 4, 2010, at 10:13, Daniel - Area wrote: >> > >> >> My code is basically this: >> >> http://pastie.org/1138167 >> >> >> >> a) Looking my code I think the issue is exactly what you said. But >> >> what is the right object and properties to access the full size of the >> >> view? >> > >> > No, what I said is not the problem. You're not using the 'rect' >> parameter at all. >> > >> > Consulting the 'colorWithPatternImage:' documentation: >> > >> >> Parameters >> >> image >> >> The image to use as the pattern for the color object. The image is >> tiled starting at the bottom of the window. The image is not scaled. >> > >> > The pattern is tiled relative to the window, not to the view. So, the >> 'colorWithPatternImage:' isn't a viable approach in this case. >> > >> > You're going to have to browse the documentation to find a different >> approach (or search for sample code you can adapt). One possibility might be >> NSGradient, another might be NSDrawThreePartImage. These are both discussed >> here: >> > >> > >> http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Introduction/Introduction.html >> > >> > Or, you might be able to drop down to core graphics, and use something >> like CGContextDrawTiledImage. >> > >> > >> > >> > _______________________________________________ >> > >> > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >> > >> > Please do not post admin requests or moderator comments to the list. >> > Contact the moderators at cocoa-dev-admins(at)lists.apple.com >> > >> > Help/Unsubscribe/Update your Subscription: >> > >> http://lists.apple.com/mailman/options/cocoa-dev/danielvlopes%40gmail.com >> > >> > This email sent to danielvlo...@gmail.com >> _______________________________________________ >> >> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >> >> Please do not post admin requests or moderator comments to the list. >> Contact the moderators at cocoa-dev-admins(at)lists.apple.com >> >> Help/Unsubscribe/Update your Subscription: >> http://lists.apple.com/mailman/options/cocoa-dev/kenferry%40gmail.com >> >> This email sent to kenfe...@gmail.com >> > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com