On Aug 18, 2010, at 17:56, Joe Turner wrote: > I'm trying to post an event (using CGEventRef) that at least behaves like a > double click (even if it's not officially one). What I do now is immediately > have a down click, then .01 second later have an up click, then .1 second > later have a down click, and then .01 second later have an up click. It works > perfectly as two consecutive clicks, but doesn't trigger a double click. I > know the timing is not an issue, because my double click delay right now is > currently at at least .5 seconds. Is there something special I have to do to > trigger it? What about triple-click? > > This is my code for each down click. To get the up one just replace > "kCGEventLeftMouseDown" with "kCGEventLeftMouseUp". source is already defined > and works. > > CGEventRef mouseEvent = CGEventCreateMouseEvent(source, > kCGEventLeftMouseDown, point, kCGMouseButtonLeft);
How about, for the second event: CGEventSetIntegerValueField (mouseEvent, kCGMouseEventClickState, 2); (which I found in a quick scan of the documentation)? > CGEventPost(kCGHIDEventTap, mouseEvent); > CFRelease(mouseEvent); _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com