Le 5 août 2010 à 19:10, Jens Alfke a écrit : > I’ve got a place in my code where I need to block waiting for an > otherwise-asynchronous action to complete, so I use a fairly standard > technique of running a nested runloop. But sometimes the runloop just keeps > waiting forever even after the action’s completed, so my app locks up. > > The wait code looks like: > while (_busy) { > if (![[NSRunLoop currentRunLoop] runMode: NSDefaultRunLoopMode > beforeDate: [NSDate distantFuture]]) > break; > } > > where _busy is an instance variable that will be set to NO by a notification > observer method when the async action notifies me that it’s complete. > > What I see happening when the bug strikes is that the underlying async code > completes (it gets a notification from an NSTask it started), but the runloop > keeps going forever, without returning from my above -runMode: call. This > doesn’t jibe with my understanding of -runMode: — the docs say it returns > after an input source is processed. > > Here [fig. 1] is the backtrace from gdb at the moment the NSTask notification > is received. The runloop is inside a function “__CFRunLoopDoBlocks”, which in > turn calls a block belonging to NSConcreteTask. Presumably this is some > implementation detail of NSTask, that it uses a block to delay the actual > launch. > > What I’m guessing is that running a delayed block does not count as an “input > source”. That’s kind of frustrating, because it makes the runloop’s behavior > highly dependent on internal details of framework classes — in this case, how > was I to know that NSTask used a block and not an input source to handle > this? And presumably that means the behavior has changed in 10.6, which would > explain some weird NSTask related problems I’ve seen over the past year.
> Anyway. How the heck do I work around this? It seems that I need some kind of > call that will give the runloop a swift kick and get it to exit the runMode: > method. But I don’t see any explicit API for that. CFRunLoopWakeUp([[NSRunLoop currentRunLoop ] getCFRunLoop]) and if it is not enough: CFRunLoopStop([[NSRunLoop currentRunLoop ] getCFRunLoop]) If you want a greater control about how the runloop behave, just use the CFRunLoop API in your wait loop (especially CFRunLoopRunInMode() which is roughly equivalent to runMode:beforeDate: but return a status instead of a boolean). -- Jean-Daniel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com