On Jun 18, 2010, at 12:09 PM, Tony Romano wrote:

> First, the objects are retained by dispatch_async as others have mentioned.  
> Second, I'm not sure why you used 2 queues for the tasks in your code, seems 
> overly complex.  Async queues are serialized, which means that you can 
> continue to add to the queue and the jobs will be done in order which they 
> were added. The next job will not start until the previous one in the queue 
> is completed.   

To be precise, it is the Blocks runtime that takes care of memory management, 
triggered by dispatch_async()s copying of the block passed to it.

As for their being two queues, that pattern is actually pretty common.  A best 
practice is to subdivide your application into subsystems and then have one (or 
more, depending on concurrency used) queue per subsystem.    The queues both 
allow the application to do work across many cores simultaneously while also 
providing a natural lock-less exclusion primitive per subsystem.

The trick is to keep the object graphs being acted upon within the subsystems 
relatively isolated from each other (with the points of contention being 
carefully considered).

b.bum

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