On May 31, 2010, at 5:40 PM, Robert Lorentz wrote: > CGContextRef context = CGBitmapContextCreate(rawData, width, height, > bitsPerComponent, bytesPerRow, colorSpace, kCGBitmapFloatComponents); > > CGColorSpaceRelease(colorSpace); > > // draw the CIImage to the 'context'... this is probably the line that's wrong > [image drawInRect:NSMakeRect(0, 0, width, height) fromRect:[self bounds] > operation:NSCompositeSourceIn fraction 1.0];
You created a context, but you never told AppKit to draw into it, so it’s just drawing into whatever the current context is at that moment. You’ll need to do something like this: NSGraphicsContext *nsContext = [NSGraphicsContext graphicsContextWithGraphicsPort: context flipped: NO]; NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext: nsContext]; [image drawInRect: ……..]; [NSGraphicsContext restoreGraphicsState]; I’ve never actually tried doing this, so I’m not certain the above code will work, but it looks as though it should. —Jens_______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com