On 7 May 2010, at 21:09, Gwynne Raskind wrote: > In any other situation, I'd do just that. This particular project, > unfortunately, is supposed to be a "vintage" port of an old game, and the > original code isn't even mine. I would strongly prefer to emulate the "look > and feel" as much as possible, as is typical of games. Is it at all possible > to get CG to render it the old way, short of positioning every single glyph > individually (which is a solution I'm ashamed to admit I'd consider if > nothing else worked) or pre-rendering the text using SheepShaver where > possible?
I think this is probably a question best asked on quartz-dev, where you're liable to get the largest exposure to people who work on the code responsible (though the Cocoa text people do hang around here so they might know). I think you may be trying to do something here that's difficult with Quartz text rendering, if only because it was designed with a totally different purpose in mind. The older font renderers tend to make extensive use of hinting, grid-fitting etcetera and can *really* distort text on-screen in the name of readability. I'm not sure Quartz even has the code to do these things, preferring instead to rely on font-smoothing and sub-pixel positioning, but don't quote me on that :-) Kind regards, Alastair. -- http://alastairs-place.net _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com