Phillip Mills wrote:

I've read the notorious Technical Note TN2152, "iPhone OS does not currently provide a direct way for third party developers to transfer data between the user's computer and their device," but I assume common workarounds are in place. Obviously I could follow the note's suggestions about rolling my own from lower level functions (or GameKit?), however I thought I should ask whether there are strategies and libraries that other people have found useful for solving similar problems.


Cocoa AsyncSocket
http://code.google.com/p/cocoaasyncsocket/

BLIP Protocol
http://groups.google.com/group/blip-protocol

  -- GG

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