from apps docs
"During layout, make sure views and images are positioned on integral pixel 
boundaries."

this is what Im doing wrong I think... the problem is how to correct it, 
because when I resize the splitview of course its not staying in a integral 
pixel.. thats when I see the lines bigger than normal.

Gustavo



On May 5, 2010, at 5:51 PM, Rob Ross wrote:

> Try turning off anti-aliasing. Also see :
> 
> http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Transforms/Transforms.html#//apple_ref/doc/uid/TP40003290-CH204-BCICIJAJ
> 
> Rob
> 
> On May 5, 2010, at 8:18 AM, Gustavo Pizano wrote:
> 
>> Hello all.
>> 
>> I have a split view and inside I have custom views, in one subview Im 
>> drawing lines with a NSBezierPath, and when I move the divider I  see 
>> sometimes the lines very thin some others no, so I  know this last behavior 
>> its because Im drawing in half a pixel.
>> 
>> I was reading the apple docs about this topic,  and I tried at the beginning 
>> of my drawRect method I did as in "Converting Coordinate Values" topic 
>> suggest to convert my starting drawing point,  but that din't help. I still 
>> see the above behavior. 
>> I realize then that when I resize the window I  have the same behavior, so 
>> what I did was in the windowDelegate  windowWillResize method, I did the 
>> following:
>> 
>>      if((NSInteger)frameSize.width % 2 != 0){
>>              frameSize.width += 1.0f;
>>              
>>      }
>>      if((NSInteger)frameSize.height % 2 != 0){
>>              frameSize.height += 1.0f;
>>      }
>> 
>> and when I resize the window I don't see hte problem anymore. I tried 
>> applying this same to the splitview delegate when resizing, but 
>> unfortunately this approach didn't work well, I started getting warnings in 
>> the console that the size of the subviews weren't correct and it was being 
>> recalculated at the cost of performance.
>> 
>> So any other idea on what can I do to avoid this behavior? 
>> 
>> Thanks
>> 
>> Gustavo

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