> I'm working on generating a wave form for a sound bite, but I'm stuck in Core 
> Audio, which seems
> to be not over-documented, so to speak. All I need for now is an array of 
> integers, based on some
> sample rate, for a given sound file, but most of Core Audio seems to target 
> more complex functionality.
> Are there any code snippets around for sampling a sound file?

Apart from this being the wrong list as already mentioned, you are looking for 
ExtAudioFile.  This can read a variety of sound file formats and is very easy 
to use.

Paul Sanders.
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