Chase,

The method I use for doing this relies on QuickTime, not QTKit.  Even so, I 
think it is most effective.  I implement a movieController action callback 
filter.  This method is demonstrated in the "Adding New Capabilities to the 
QTKitPlayer Application" section of this document:

<http://developer.apple.com/legacy/mac/library/documentation/QuickTime/Conceptual/QTKitProgrammingGuide/Chapter05/AddingToQTKitPlayer.html#//apple_ref/doc/uid/TP40001245-CH207-TPXREF101>

later,

douglas




Establish a 

On Apr 20, 2010, at 11:09 PM, Chase Meadors wrote:

> I'm making a completely custom CoreAnimation-based view that plays an audio 
> media stored in a QT movie. However, I'm struck with an implementation 
> problem with indicating the current time in the movie.
> 
> Ideally, if QTMovie defined a currentTime property, I could use bindings or a 
> binding-like design to handle the implementation of some time text & progress 
> bar. However, QTMovie does not define it as a property. It appears 
> setCurrentTime is not meant as an accessor to the variable; it's not called 
> when current time changes. There also is no delegate method or anything that 
> is called when currentTime changes.
> 
> I could setup a timer to check on my QTMovie's currentTime, but that seems 
> silly to setup a 1 second timer to check that the current time has increased 
> by 1 second, when I could just maintain my own current time property.
> 
> As said before, I could maintain my own currentTime property, incrementing it 
> every second that the QTMovie is playing, and I suppose re-sync it whenever 
> the user manually changes the currentTime. However, this just seems like 
> horrible design.
> 
> So anyway, QTMovie doesn't appear to support a bindings like design for it's 
> currentTime, so how would one go about implementing a custom progress slider, 
> or text, representing the current time of a QTMovie??
> 
> Thanks for any thoughts! -Chase

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