On Apr 10, 2010, at 3:08 PM, Fritz Anderson wrote:

> You don't say what kind of Automator action you are building — script, 
> AppleScript, or Cocoa?

Cocoa

> And what do you mean by "compile warnings?" The compiler doesn't know or care 
> about the contents of Info.plist. The build system might. But as far as I can 
> tell by your message, the build system didn't complain at all — you only 
> state your opinion that the key is "pointless."

my bad 'compiler warnings'

PhaseScriptExecution "Run Script" "build/XYZ.build/Debug/New Foo From 
Files.build/Script-AA5E153E10B0AFCF0082C21B.sh"
cd /Volumes/DaBook/Projects/myProject/XYZ/Code
..
/bin/sh -c 
"\"/Volumes/DaBook/Projects/myProject/XYZ/Code/build/XYZ.build/Debug/New Foo 
From Files.build/Script-AA5E153E10B0AFCF0082C21B.sh\""

warning: CFBundleExecutable key is pointless with no executable.

Run Script:    /usr/bin/amlint "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}"
> 
> And why does your action have "no executable" on debug compiles (or with the 
> CFBundleExecutable key present), and "has executable" on release compiles (or 
> with the key absent)? The presence of the key has no effect on whether a 
> binary is built. The build configuration has no effect on whether a binary is 
> built (modulo some really perverse build settings).

It has the key - I merely cited the outcomes based on two different setups that 
I had constructed trying to understand what is going on...
I have the key and remain puzzled by the 'pointless' warning that is tossed off 
as show immediately above

> Xcode 3.1.3 (you'd do well to tell us what version of Xcode and what SDK 
> you're using, and how you created your project):

XC 3.2.1  SDK 10.6
> 
> I created a kill-me Cocoa action in Xcode, from the template. Info.plist ha a 
> CFBundleExecutable key, set to ${EXECUTABLE_NAME}. Again, this makes sense, 
> because the plug-in has a binary executable. 
> 
So what happens if you compile for debug?

> 
> Would you please clarify your problem?

Trying

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