Steve, > Pulling these out, it may be time to look at WAYRTTD. > > Creating/destroying lots of threads to render tiles seems massively > inefficient for lots of reasons and Mac OS X has much better mechanisms for > this. > > Depending on what minimum OS requirements you might get much better results > using Grand Central Dispatch or any of a number of appropriate approaches > like Operation Queues or Dispatch Queues, down to managing your own pool of > worker threads with a number of threads on the order of the number of cores > available.
Thanks for the hint. As a first step, I try to get everything working. I was planning to dig into GCD at a later point, when every obvious bug will be fixed and a minimum reached. I might also look at OpenCL for a variety of things. Cheers, Vincent _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com