Check the README file for instructions on building it. If there's a way to 
build it into a dynamic library, do that (most likely through some 'make' 
command). Then you can add that library file to your Xcode project.

--Jens {via iPad}

On Apr 7, 2010, at 8:03 PM, Chase Meadors <c.m.cocoa...@gmail.com> wrote:

> I must confess, the framework sounds great. However, I'm a little new at 
> this, especially open-source. I can't seem to sort out from Apple's guide on 
> building open source binaries exactly how to do it. Could you give or direct 
> me to a guide on what exactly I need to do to get the framework in Xcode and 
> ready to use in my project?
> 
> On Apr 7, 2010, at 3:54 AM, patrick machielse wrote:
> 
>> Op 6 apr 2010, om 17:22 heeft cocoa-dev-requ...@lists.apple.com het volgende 
>> geschreven:
>> 
>>> I've been searching google for a while, and have repeatedly stumbled across 
>>> mention of an Objective-C ID3 framework constantly linked to
>>> 
>>> http://drewfamily.homemail.com.au/Cocoa_-_ID3Tag_framework.html
>> 
>> Don't use that, it is no longer up to date. It was a valiant attempt at ID3 
>> support, but it doesn't adhere to the ID3 specifications very well and it 
>> stumbles on real world tags more often than other solutions do.
>> 
>> I can recommend TagLib:
>> http://developer.kde.org/~wheeler/taglib.html
>> 
>> It uses a C++ API, but it is quite easy to use. Rolling it into a OS X 
>> framework is easy (Google it). TagLib adheres strictly to the ID3 standard 
>> but by default it uses workarounds for the instances when iTunes doesn't... 
>> It is also very stable, actively developed, it's covered by a usable license 
>> (lgpl), supports more tags than just ID3, and there's a development mailing 
>> list. What more do you want?
>> 
>> patrick
>> --
>> Patrick Machielse
>> Hieper Software
>> 
>> http://www.hieper.nl
>> i...@hieper.nl
>> 
> 
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