> Nota bene: I found out you need to use _mono_ sounds or the 3D placement > won't work. At least, that was the case for my iPhone game; I have never > used OpenAL for a MacOS project.
This is true of OpenAL in general (all platforms). The 1.1 spec specifies only mono sounds are spatialized. -Eric _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com