On Mar 5, 2010, at 5:45 AM, Gustavo Pizano wrote:

> EHH nop sorry, I fixed and still I get the nice flower.. 
>       CGContextBeginPath(currentContext);
>       
>       CGContextMoveToPoint(currentContext,midX,minY);
>       CGContextAddCurveToPoint(currentContext, maxX , minY, maxX, midY , 
> 2.0f, 2.0f);
>       CGContextAddCurveToPoint(currentContext, maxX, maxY, midX, maxY, 2.0f, 
> 2.0f);
>       CGContextAddCurveToPoint(currentContext,minX , maxY, minX, midY, 2.0f, 
> 2.0f);
>       CGContextAddCurveToPoint(currentContext, minX, minY, midX,minY, 2.0f, 
> 2.0f);
>       
>       CGContextClosePath(currentContext);
> 
>       CGContextClip(currentContext);
> .....
> Any ideas?


First off, what are you trying to draw?

The reason why you are getting a nice flower-ish pattern is because you are 
asking all of your curves to trace through 2 points and end at the same 
location (2,2). CGContextAddCurveToPoint generate a bezier curve that starts at 
the current location, approaches the 2 control points (which are your various 
combinations of min/mid/max x/y) and ends at the end point (which is always 
2,2).
--
David Duncan
Apple DTS Animation and Printing

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