On Feb 28, 2010, at 10:49 PM, David Rowland wrote: > > On Feb 28, 2010, at 7:24 PM, Erik Buck wrote: > >> I disagree. I have written very low latency device drivers in Objective-C. >> Why do you think Objective-C has too much "latency" for audio? When >> properly used, Objective-C programs are no more likely to be preempted than >> any other kind of program. Message dispatch generally has constant time and >> is only 2.5 times the cost of a C function call. > > That just cannot be true. But if you need speed you can write a direct C > style subroutine and call, and it will be swift. The dynamic binding of ObC > messages often isn't needed.
http://www.mikeash.com/pyblog/performance-comparisons-of-common-operations-leopard-edition.html http://www.friday.com/bbum/2009/12/18/objc_msgsend-part-1-the-road-map/ http://ridiculousfish.com/blog/archives/2005/08/01/objc_msgsend/ http://www.mulle-kybernetik.com/artikel/Optimization/ See gcc option -fobjc-direct-dispatch Interesting research: http://www.jot.fm/issues/issue_2009_01/article4/ > > >> There aren't many function calls or messages sent in audio processing >> anyway. Signal processing routines tend to be long loops. Objective-C _IS_ >> C which means it is likely usable in any situation where C is usable. >> >> > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com