On Feb 28, 2010, at 10:49 PM, David Rowland wrote:

> 
> On Feb 28, 2010, at 7:24 PM, Erik Buck wrote:
> 
>> I disagree.  I have written very low latency device drivers in Objective-C.  
>> Why do you think Objective-C has too much "latency" for audio?  When 
>> properly used, Objective-C programs are no more likely to be preempted than 
>> any other kind of program.  Message dispatch generally has constant time and 
>> is only 2.5 times the cost of a C function call.
> 
> That just cannot be true. But if you need speed you can write a direct C 
> style subroutine and call, and it will be swift. The dynamic binding of ObC 
> messages often isn't needed.

http://www.mikeash.com/pyblog/performance-comparisons-of-common-operations-leopard-edition.html
http://www.friday.com/bbum/2009/12/18/objc_msgsend-part-1-the-road-map/
http://ridiculousfish.com/blog/archives/2005/08/01/objc_msgsend/
http://www.mulle-kybernetik.com/artikel/Optimization/

See gcc option -fobjc-direct-dispatch

Interesting research: http://www.jot.fm/issues/issue_2009_01/article4/

> 
> 
>> There aren't many function calls or messages sent in audio processing 
>> anyway.  Signal processing routines tend to be long loops.  Objective-C _IS_ 
>> C which means it is likely usable in any situation where C is usable.
>> 
>> 
> 

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