I was worrying about it.. 

I hadn't tried in a device, because this app its on its earlier steps, will 
have to get a certificate to test it in the device..
Anyway, I guess it wont hurt reporting the bug, ...

mmm.. nice question... where is the link?

G


On Feb 24, 2010, at 9:54 PM, David Duncan wrote:

> On Feb 24, 2010, at 12:44 PM, Gustavo Pizano wrote:
> 
>> when I check with leaks I have the following:
>> 
>>  0 libSystem.B.dylib malloc
>> ...
>> 14 dyld dlopen
>> 15 libSystem.B.dylib dlopen
>> 16 CoreGraphics open_handle_to_dylib_path
>> 17 CoreGraphics load_function
>> 18 CoreGraphics CGLibraryLoadFunction
>> 19 CoreGraphics loadBitmapContextDelegateCreator
>> ...
>> 40 MyApp start
> 
> You didn't execute this code, therefore you have no control over what it 
> does. Presumably Leaks is attributing this to Core Graphics. The only 
> reasonable thing you can do about this is to report a bug on it.
> 
> I've also heard it only happens in the simulator, so have you confirmed this 
> occurs on a device as well?
> 
>> Oh yes Im leaking 128 Bytes.
> 
> 
> And probably only once. I hate to say "don't worry about it" because it is a 
> leak and leaks are important, but its only 128 bytes... don't worry about it 
> :). File a bug with the conditions under which it reproduces and move on.
> --
> David Duncan
> Apple DTS Animation and Printing
> 

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