On 15/02/2010, at 4:36 PM, Sandro Noël wrote: > - (void) awakeFromNib{ > NSDrawNinePartImage([[window contentView]frame], > nil, > nil, > nil, > > [NSImage imageNamed:@"right3.png"], > nil, > > [NSImage imageNamed:@"left3.png"], > > [NSImage imageNamed:@"right4.png"], > > [NSImage imageNamed:@"left5.png"], > > [NSImage imageNamed:@"left4.png"], > > NSCompositeClear, > 1.0, > NO); >
> I looked in the docsa little but did not find any indication that i had to > provide a Graphics context. > > any pointers ? You can't draw at this time. With a view you must draw in -drawRect:, for a window there is probably a different place you need to override to draw the window's frame - though I haven't done it myself a quick look through the methods of NSWindow suggests that -display is likely to be the right place. I think there is sample code to show how to render a custom window, so try a search of ADC. --Graham _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com