Hello,
I have an app that sends and receives AppleEvents to and from Final
Cut Pro. The AppleEvent part of my code is closely modeled after the
sample code provided by Apple. Really: I barely modified the code.
When I look at Leaks I am told that for each transaction (sending or
receiving an AE) a little memory is leaked, about 400 bytes each. The
leaks seem to happen fairly deep in the framework, not in my own code.
How should I deal with this?
Thanks,
Rainer
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