On Jan 26, 2010, at 10:17 AM, Matt Neuburg wrote:

NSAppleScript is your slowest
choice because it slows way down as you loop and access memory (such as lists). Scripting Bridge and objc-appscript do all the heavy lifting in
Objective-C and just throw Apple events at the target, so they are
inherently much faster, and your bottlenecks are then your choice of Apple
event and how long the target takes to process each Apple event.

AppleScript isn't fast, but you'd have to scale up to much, much larger data sets to see a real slowdown. I've done a fair bit of iTunes scripting using [NS]AppleScript, and when the scripts have run slowly, it's always been iTunes itself at fault. (Its AE object resolution support is pretty naively written and doesn't implement any of the fast-querying shortcuts, instead just doing linear searches over the whole library.) So it wouldn't matter what technology you used to send the events, because all the time is spent waiting for iTunes to send a reply.

—Jens_______________________________________________

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