David, Le 25 janv. 2010 à 21:39, David Duncan a écrit :
> If you want to draw to a layer on a separate thread, you need to run the > runloop on that thread, as Core Animation is pretty highly dependent on the > run loop operating. If you call -setNeedsDisplay on a thread where you never > run the runloop, then it is likely that the layer's -display method will not > be called until the thread terminates, which is likely your issue. Okay, thanks for your help. I'll need to alter completely the way the drawing routine works. At that point, I had a thread per call to DrawLayer:inContext:. Now I'll have to setup a real thread and proceed the drawings one after the other… :) Thanks again for your valuable input. Vincent_______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com