Yogin,

It seems very likely that the target for your timer (the object that would 
receive the delayed method call) has been deallocated. I would use zombies to 
figure out why that is. You can use them either from Xcode, or via Instruments. 
Google has more info.

j o a r


On 19 jan 2010, at 05.04, yogin bhargava wrote:

> HI All,
>      I have a cocoa application. Rarely it crashes with the following log
> crash messages :
> 
> Thread 0 Crashed:
> 0   libobjc.A.dylib               0x93960699 objc_msgSend + 41
> 1   com.apple.Foundation           0x90ecf483 __NSFireTimer + 147
> 2   com.apple.CoreFoundation       0x918108f5 CFRunLoopRunSpecific + 4469
> 3   com.apple.CoreFoundation       0x91810aa8 CFRunLoopRunInMode + 88
> 4   com.apple.HIToolbox           0x952302ac RunCurrentEventLoopInMode + 283
> 5   com.apple.HIToolbox           0x952300c5 ReceiveNextEventCommon + 374
> 6   com.apple.HIToolbox           0x9522ff39
> BlockUntilNextEventMatchingListInMode + 106
> 7   com.apple.AppKit               0x9468e6d5 _DPSNextEvent + 657
> 8   com.apple.AppKit               0x9468df88 -[NSApplication
> nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
> 9   com.apple.AppKit               0x94686f9f -[NSApplication run] + 795
> 10  com.apple.AppKit               0x946541d8 NSApplicationMain + 574
> 11  com.yourcompany.Vi2           0x000023f2 start + 54
> 
> Does anybody have an idea of what could be going wrong.
> 
> Thanks in advance.
> YOGIN

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