This may net be the right list but hopefully someone has seen this
issue and can help me out...

I have an IPhone app using GameKit, in client server mode. After I terminate the Client App a few times with the home button, it fails to connect to the server.
The problem is, when I send the message, connectToPeer, I receive a timeout
error on from the connectionWithPeerFailed, the timeout is set to 30 seconds. Once its in this state one odd thing I notice is that it appears to go into Device Available state at the wrong time, i.e. sometimes even if the server is not running I get a server available state change. If I terminate the server app, and restart the problem does not appear to exist, the client will always connect. If the client is in the bad state, if I restart both apps, they will usually connect. Also in this state if I debug the Client / Server or both.. I can see state change messages in the console for the client, but the server is silent... Its almost like the client can no longer resolve the
name of the server device..  Any ideas ?

Thank you
John Gentilin

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