i can't figure out what it wrong with my code (attached .m file).  i'm
playing a looping sound with OpenAL, which becomes interrupted by an
alarm.  when i quit the alarm, my endInterruption delegate method is
activated, and a new OpenAL session is started but i can no longer
play sounds.  i've also tested other games i've downloaded from the
app store and their sound is also killed after an interruption from
the alarm.  what is wrong with my code?

Attachment: SoundManagerMethods.m
Description: Binary data

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