i can't figure out what it wrong with my code (attached .m file). i'm playing a looping sound with OpenAL, which becomes interrupted by an alarm. when i quit the alarm, my endInterruption delegate method is activated, and a new OpenAL session is started but i can no longer play sounds. i've also tested other games i've downloaded from the app store and their sound is also killed after an interruption from the alarm. what is wrong with my code?
SoundManagerMethods.m
Description: Binary data
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