On Jan 6, 2010, at 9:21 AM, David Blanton wrote: > Here is the code: > > @interface MyDocumentView : NSView { > @public > > NSBitmapImageRep* m_NSBitmapImageRep; > NSRect m_frameRect; > float m_sz; > BBitmap m_bitmap; > unsigned char* m_ptrs[1]; > } > > - (void)awakeFromNib { > > m_ptrs[0] = (unsigned char*)&m_bitmap.m_array; > m_NSBitmapImageRep = [[NSBitmapImageRep alloc] > > initWithBitmapDataPlanes:m_ptrs > > pixelsWide:m_frameRect.size.width > > pixelsHigh:m_frameRect.size.height > bitsPerSample:8 > samplesPerPixel:4 > hasAlpha:YES > isPlanar:NO > > colorSpaceName:NSCalibratedRGBColorSpace > > bitmapFormat:NSAlphaFirstBitmapFormat > bytesPerRow:(4 * > m_frameRect.size.width) > bitsPerPixel:32]; > }
Two questions: 1. where is m_frameRect initialised ? 2. and are the width and height initialised to the precise number of bits per row and number of rows of whatever m_ptrs[0] is pointing at ? 3. (I said previously I can't count), are there potential endian issues involved ? > > - (void)drawRect:(NSRect)dirtyRect { > > [NSGraphicsContext saveGraphicsState]; > [m_NSBitmapImageRep drawInRect:dirtyRect]; > [NSGraphicsContext restoreGraphicsState]; > } > > m_bitmap.m_array is created in readFromData:ofType:fromFile > > I know it is correct because if I use this code I get proper results:(in this > case bitmap is a local var but is generated just m_bitmap is. > > context = CGBitmapContextCreate (bitmap.m_array, bitmap.m_pixelsx, > bitmap.m_pixelsy, 8, bitmap.m_pixelsx * 4, colorSpace, > kCGImageAlphaNoneSkipFirst|kCGBitmapByteOrder32Host); > CGImageRelease(_cgImageRef); > _cgImageRef = CGBitmapContextCreateImage (context); > CGImageRetain(_cgImageRef); > CGContextRelease(context); > CGColorSpaceRelease(colorSpace); > > > The problem is I just see garbage, no image. Clearly I am doing something > wrong with the NSBitMapImageRep but I have no idea what. > > Please comment! > ================================================= iPhone App Development and Developer Education . . . Visit www.nonatomic-retain.com Mac OSX Application Development, Plus a Great Deal More . . . Visit www.trilithon.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com