Take a look at the first post in the following link:

http://www.cocoadev.com/index.pl?CoreAnimation

Basically, you just have the view's animator as a receiver rather than the view 
itself.  This will automatically do the default animations for you.

--Nick Paulson

On Jan 4, 2010, at 1:55 AM, gumbo...@mac.com wrote:

> Thanks Guys, that will work really well and its a nice neat solution. Can you 
> elaborate on the animation proxy a little bit or rather point me in the right 
> direction.
> Cheers
> Rob
> 
> 
> On 4/01/2010, at 2:29 PM, PCWiz wrote:
> 
>> Good point, the view subclass would be easy and clean.
>> 
>> Independent Cocoa Developer, Macatomy Software
>> http://macatomy.com
>> 
>> 
>> On 2010-01-03, at 6:10 PM, Scott Anguish wrote:
>> 
>>> I don’t think using NSScrollView is at all necessary in this case. That’s 
>>> much more of a situation for user interaction.
>>> 
>>> This sounds more like the case for creating a view subclass that contains a 
>>> view that displays the current score. When the score increases, insert 
>>> another view visually above the other ( so it’d be like 
>>> 
>>> Main View
>>> ————
>>> New View
>>> 
>>> then using an animation proxy to move the main view up and the new view up 
>>> as well. 
>>> 
>>> 
>>> 
>>> On Jan 3, 2010, at 6:27 PM, PCWiz wrote:
>>> 
>>>> This isn't something thats extremely difficult to do. You will need to 
>>>> create NSView subclasses for the scores at the top. You can use 
>>>> NSAttributedString/NSMutableAttributedString to create styled text, and 
>>>> use their drawInRect method to draw the text into the view. It would be a 
>>>> good idea to read this:
>>>> 
>>>> https://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Introduction/Introduction.html
>>>> 
>>>> And more specifically, this: 
>>>> https://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Text/Text.html#//apple_ref/doc/uid/TP40003290-CH209-BCIEEIGC
>>>> 
>>>> For the scrolling scores below, you will have to put the scores into an 
>>>> NSTableView, or an NSCollectionView (the latter is better if you want to 
>>>> customize the display) inside an NSScrollView. As for the automatic 
>>>> scrolling, NSScrollView has nothing built in to facilitate this. Most 
>>>> likely you are going to have to use an NSTimer that fires every few 
>>>> milliseconds, and uses NSScrollView's scrollToPoint: method to scroll 
>>>> gradually until you hit the bottom.
>>>> 
>>>> Independent Cocoa Developer, Macatomy Software
>>>> http://macatomy.com
>>>> 
>>>> 
>>>> On 2010-01-03, at 4:07 PM, gumbo...@mac.com wrote:
>>>> 
>>>>> I have been asked to design a revolving scoreboard for a large Sporting 
>>>>> Clays event. The plan is to have a MacBook connected to a large flat 
>>>>> screen TV in the main tent. I will pull the scores from a CSV file (which 
>>>>> is updated regularly) and sort them into arrays for display. Creating the 
>>>>> on screen graphics is something I have not done much of with Cocoa. The 
>>>>> organizers have asked for a full screen display and would like have the 
>>>>> top 5 scores at the top of the screen and then scroll the rest of the 
>>>>> field below these scores.
>>>>> I could punch this out with HTML and a bit of Javascript, but I thought 
>>>>> it might be good to do have a play with Quartz.
>>>>> Can you please tell me how you good people might approach this?
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