On Wed, 30 Dec 2009 15:50:50 -0800, David Duncan <david.dun...@apple.com> said: >I would honestly recommend you get and provision a device if you plan to do significant development, as there are a number of other limitations in the simulator (the most relevant of which is the drastic performance differences between the device and the simulator). An iPod Touch is a popular development environment and should allow you to do most things that are not phone specific.
I'd go further. The simulator is only a simulator. An app that has not been tested on a device has not been tested at all. Every iPhone app I've written, even though it ran fine in the simulator, crashed the minute I first tried it on a device. Those crashes were easy to fix, but my point is that the simulator didn't trigger them at all. It's a completely different machine, working a completely different way. m. -- matt neuburg, phd = m...@tidbits.com, <http://www.tidbits.com/matt/> A fool + a tool + an autorelease pool = cool! AppleScript: the Definitive Guide - Second Edition! http://www.tidbits.com/matt/default.html#applescriptthings _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com