Hey all, I'm drawing a graphing line, looks like a wave within an NSView. The line looks fine, except that it's not scaled to the size of the window. So my problem is trying to figure out how to scale it to the window size and every time that the window is resized.
I currently have something like below, but my 'scaleXBy, yBy' on the NSAffineTransform isn't working out so well. Anyone see what I'm doing wrong here, or know how to get the NSBezierPath to take up 90% of my NSView (leaving 10% blank for borders which is what I tried to do below)? - (void) drawRect:(NSRect) rect { NSRect bounds = [self bounds]; float xAxis = bounds.size.width * 0.9; float yAxis = bounds.size.height * 0.9; [[NSColor blackColor] setFill]; [NSBezierPath fillRect:bounds]; NSAffineTransform *newTransform = [NSAffineTransform transform]; [newTransform translateXBy:40.0 yBy:30.0]; [newTransform concat]; // can't seem to get this transform to work as expected. [newTransform scaleXBy:xAxis yBy:yAxis]; [self drawAxes:rect width:xAxis height:yAxis]; [self drawGraph:rect]; return; } _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com