On 25 Nov 2009, at 14:06, Florian Soenens wrote:

> Hi Thomas,
> 
> thanks for the reply, i did try the first method you suggest with adding a 
> layer but it didn't work either.
> I also tought of the second method but how would i make sure that my 
> IKImageBrowserView still receives drop event?

You should be able to set the overlay to be invisible to mouse events etc. 
quite easily.
> 
> I ned to be compatible with 10.5 so method 3 is out of the question.
> 
> Thanks anyway!
> 
> Florian.
> 
> On 25 Nov 2009, at 14:44, Thomas Goossens wrote:
> 
>> Hi Florian,
>> 
>> You can't do custom drawing this way (because the IKImageBrowserView renders 
>> into an openGL surface, so AppKit or CoreGraphics calls won't do anything).
>> So to do what you want you can either:
>> - make the view layer backed and add a sub-layer
>> - add an overlay transparent window on top of the image browser view
>> - add an overlay layer with setForegroundLayer: (that's the easiest solution 
>> but it is SnowLeopard only).
>> 
>> -- Thomas
>> 
>> 
>> On Nov 25, 2009, at 2:34 PM, Florian Soenens wrote:
>> 
>>> Hi list,
>>> 
>>> i'm trying to override an IKImageBrowserView to do some custom drawing but 
>>> i'm stuck.
>>> What i try to accomplish is that when the view contains zero items, some 
>>> custom drawing happens like drawing an NSAttributedString that says "Drop 
>>> items here..."
>>> Problem is that my drawing code gets never called.
>>> 
>>> Here's the drawRect method of my IKImageBrowserView:
>>> 
>>> - (void)drawRect:(NSRect)rect
>>> {
>>>     [super drawRect:rect];
>>>     
>>>     NSUInteger numItems = [[self dataSource] 
>>> numberOfItemsInImageBrowser:self];
>>>     
>>>     if(numItems <= 0)
>>>     {
>>>             NSLog(@"No items in me"); // This gets called, so i'm sure the 
>>> above code works
>>>             
>>>             NSRect bounds = [self bounds];
>>>             bounds.size.width = 200;
>>>             bounds.size.height = 200;
>>>             bounds.origin.x += 200;
>>>             bounds.origin.y += 200;
>>>             
>>>             //[NSGraphicsContext saveGraphicsState];
>>>             
>>>             [[NSColor yellowColor] set]; // Just for testing purposes
>>>             NSRectFill(bounds);
>>>             
>>>             //[NSGraphicsContext restoreGraphicsState];
>>>     }
>>> }
>>> 
>>> Uncommenting the NSGrahicsContext doesn't help either.
>>> 
>>> Anyone has any ideas or workarounds for this?
>>> Thanks in advance,
>>> Florian
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