On 12/nov/2009, at 23.46, David Duncan wrote: > Just like with all CGContexts you can apply a transform matrix to change the > coordinate system. However in general this isn't necessary. If you want an > image to display in a 1" x 1" area on screen, draw it into a 72x72 box. The > pixel size of the image will determine DPI. If you wanted to draw a 1" image > at 300 DPI then you would just need a 300x300 image drawn into a 72x72 box. > If you wanted to draw a 1" image at 600 DPI then you would need a 600x600 > image drawn into the same 72x72 box.
To be honest I didn't remember the resolution indipendent thing, but I was supposing something similar since drawing my image in tiles on this context resulted with gaps ! But I was not able to obtain the scale factor of the printing context so I didn't understand. CGContextConvertSizeToDeviceSpace() does not seem to correctly convert my paperSize (from NSPrintInfo) to device space. (see below) I need this information because I want to scale an image (ie 500 Mpx) to a reasonable size instead of crashing my app! :) I haven't checked the context transform matrix yet, but which route should I follow to obtain this information? Preview printing view: paperSize={595.00 842.00} devicePaperSize={212.70 -301.00} PDF: paperSize={595.00 842.00} devicePaperSize={595.00 842.00} Canon printer: paperSize={595.00 842.00} devicePaperSize={595.00 842.00} Thank you! -- Ciao, Mirko _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com