void CEngine::Start()
{
   m_lLastTick = SDL_GetTicks();
   m_bQuit = false;

   // Main loop: loop forever.
   while ( !m_bQuit )
   {
       // Handle mouse and keyboard input
       HandleInput();

       if ( m_bMinimized ) {
           // Release some system resources if the app. is minimized.
           WaitMessage(); // pause the application until focus in regained
       } else {
           // Do some thinking
           DoThink();

           // Render stuff
           DoRender();
       }
   }

   End();
}

Hope that clears it up....



I need a function in OSX that is equivalent to WaitMessage() from the Win32API...


No you don't.

What are you actually trying to do?

--Graham
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