void CEngine::Start()
{
m_lLastTick = SDL_GetTicks();
m_bQuit = false;
// Main loop: loop forever.
while ( !m_bQuit )
{
// Handle mouse and keyboard input
HandleInput();
if ( m_bMinimized ) {
// Release some system resources if the app. is minimized.
WaitMessage(); // pause the application until focus in regained
} else {
// Do some thinking
DoThink();
// Render stuff
DoRender();
}
}
End();
}
Hope that clears it up....
I need a function in OSX that is equivalent to WaitMessage() from the
Win32API...
No you don't.
What are you actually trying to do?
--Graham
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