Thanks for the response, David.My app is iPhone only. I'm curious as to whether I need do a device check at the beginning of my app's execution and disable the app in some way(have a view stating, "This app is iPhone only") in order to be accepted by the app store.
I understand the importance of designing my app to detect what features are available on the device but if my app requires an iPhone and everything else is standard first gen, do I need to handle my app being installed on an iPod?
On Oct 14, 2009, at 12:42 PM, David Duncan wrote:
On Oct 14, 2009, at 7:29 AM, Anthony Smith wrote:I read on a forum somewhere that it's necessary to detect the device your app is running on and enable/disable features accordingly (e.g. disable phone feature on iPod) for app approval. If an app is meant for the iPhone only, is it necessary to detect the device and notify the user?If your application takes advantage of special features of a particular device then it is good UI to hide or disable those features when they are not available. How you do this will vary depending on exactly what you are trying to detect. For example, if you want to check for a camera, UIImagePickerController has methods that allow you to determine if one exists and what types of media it can handle.If you could explain what you are trying to detect, I'm sure folks could point you where you need to look.-- David Duncan Apple DTS Animation and Printing
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