I downloaded the sample code

http://developer.apple.com/mac/library/samplecode/GLSLBasicsCocoaDL/index.ht
ml

It built and "ran" under Mac OS 10.5.8 and Xcode 3.1.3.  However, the result
showed a *black*, rotating object on a not-quite-so-black background.

I'm guessing that it should not look like that, yes?

Can anyone confirm?  Am I missing something?  I was hoping to learn about
Cocoa+OpenGL+shaders from this demo :-(

-- 
Mike McLaughlin

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