(Note: I apologize for not having this nicely formatted. My previous message - 8kB over the size limit - was rejected because it was too large, so I had to remove the extra HTML)

I have a CAKeyframeAnimation that simply will not work.

I have a layer. When I apply a CABasicAnimation to it, it animated exactly as expected. When I apply the keyframe animation, it doesn't...

Here's the code for the keyframe animation:

+ (CAAnimation*) randomPathAnimationWithBounds:(CGRect)inBounds keyFrames:(UInt32)inKeys layer:(CALayer*)inLayer duration:(CGFloat) duration {
        
        
        // Setup our variables for keeping track of points and relative timings
        CGPoint         points[inKeys] ;
        CGFloat         timing[inKeys+1] ;
        
timing[inKeys] = CKRandomRange(1000) ; // CKRandomRange(range) is the same as random()%range CGFloat total = timing[inKeys] ; // Keep a running tally of our total int count for later normalization
        
        
// This will produce a random point putting the layer somewhere outside the parent's bounds, supplied to us as bounds
        CGPoint r1 = [self randomPointForLayer:inLayer outOfBounds:inBounds] ;
        inLayer.position = r1 ; // apply the initial position
        
        
        // Make our arrays
        NSMutableArray * locArr = [NSMutableArray arrayWithCapacity:inKeys+1] ;
        NSMutableArray * timArr = [NSMutableArray arrayWithCapacity:inKeys+1] ;
        
        UInt32 i ;
        for ( i=0 ; i<inKeys ; i++ )
                {
                // Get timing
                timing[i] = CKRandomRange(1000) ; // Make a new random relative 
timing
                total += timing[i] ; // add it to the running tally
                
                // Get some random point inside the bounds
points[i] = CGPointMake ( CKRandomRange(inBounds.size.width) +inBounds.origin.x , CKRandomRange(inBounds.size.height) +inBounds.origin.y ) ;
                
                // Add that point to the location array
                [ locArr addObject: [NSValue valueWithCGPoint:points[i]] ] ;
                }
        
        // Get an endpoint, outside the bounds, and add it to the array
        CGPoint r2 = [self randomPointForLayer:inLayer outOfBounds:inBounds] ;
        [locArr addObject:[NSValue valueWithCGPoint:r2]] ;
        
        
        // Normalize the timings, comulative
        timing[0] = timing[0] / total * duration ;
        for ( i=1 ; i<inKeys+1 ; i++ )
                timing[i] = timing[i] / total * duration + timing[i-1] ;
        
        // Fill the timing value array
        for ( i=0 ; i<inKeys+1 ; i++ )
                [timArr addObject:[NSNumber numberWithFloat:timing[i]]] ;
        
        
        // Make the animation
CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:@"position"] ;
        animation.values = locArr ;
        animation.duration = duration ;
        animation.calculationMode = kCAAnimationLinear ;
        animation.keyTimes = timArr ;
        animation.fillMode = kCAFillModeForwards ;
        
        
        // Print stuff
        NSLog ( @"%@" , animation ) ;
        NSLog ( @" --> %lu, %lu" , locArr.count , timArr.count ) ;
        NSLog ( @" --> %@" , animation.keyTimes ) ;
        NSLog ( @" --> %@" , animation.values ) ;
        
        return animation ;
}




The output, from the print statements, to show that it has VALID values, is:

2009-10-01 13:11:00.887 Whose Line[56132:207] <CAKeyframeAnimation: 0x3921510>
2009-10-01 13:11:00.888 Whose Line[56132:207]   --> 11, 11
2009-10-01 13:11:00.888 Whose Line[56132:207]   --> (
    0.178501,
    0.4809336,
    0.5841551,
    0.8514135,
    0.9723865,
    1.163051,
    1.258054,
    1.540105,
    1.850756,
    1.916502,
    2
)
2009-10-01 13:11:00.888 Whose Line[56132:207]   --> (
    NSPoint: {437, 159},
    NSPoint: {30, 0},
    NSPoint: {446, 272},
    NSPoint: {398, 21},
    NSPoint: {469, 117},
    NSPoint: {377, 111},
    NSPoint: {84, 95},
    NSPoint: {101, 111},
    NSPoint: {291, 138},
    NSPoint: {359, 237},
    NSPoint: {7, -12}
)



The timings look right - the duration was set to 2 seconds... So they're all in order and randomly spaced.

The positions are also all inside the bounds (iPhone landscape, full screen @ 480x320)

However, when I add the animation, nothing happens...

Any ideas would be greatly appreciated!
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