I wrote a screen saver that basically zooms images at a frame rate of 10 frames/sec.

When running, it uses about 60% CPU !
This could be a bit annoying sometimes, if there are other compute intensive processes running, such as video conversions.

Is there anything I could do to reduce the CPU usage of my screensaver?
(Other than reducing the frame rate?)

The method that seems to be the most compute intensive one is the following:

[imageRep_ drawInRect: zoomed_frame_ fromRect: NSZeroRect operation: NSCompositeCopy fraction: 1.0];

It gets invoked every frame (in -animateOneFrame, which computes a slightly larger zoomed_frame_ every frame). I analyzed my screen saver with Shark, and it says that this method call costs about 85%.

If it helps, here is the complete source code: 
http://zach.in.tu-clausthal.de/tmp/ArtSaver.m

Any ideas or hints will be highly appreciated.

Best regards,
Gabriel.




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