Ok so I have tried both ways, using the main thread for the download
messages and using NSOperationQueue to create separate threads & run loops.
I'm still getting 30% CPU though. When I run it, my app seems to send the
kernel_task a bit crazy (that's where most of the CPU is going). I created a
bare minimum app with just one NSUrlDownload with a delegate and it still
exhibits the same behaviour. 

Just to note, this doesn't happen in 10.5 ( not with NSUrlDownload anyway,
it did happen frequently with NSUrlConnection ).


Anyone shed any light?

-----Original Message-----
From: Dave Carrigan [mailto:d...@rudedog.org] 
Sent: 08 September 2009 22:12
To: Colin Deasy
Cc: cocoa-...@not-pc.com; cocoa-dev@lists.apple.com
Subject: Re: NSURLDownload delegate methods seperate thread


On Sep 8, 2009, at 1:43 PM, Colin Deasy wrote:

> Spot on, thanks man.
>
> Fixed it using:
> [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]];
>       while ([self isDownloading] );

This will work, but you won't be able to know if your NSInvocationQueue
wants to cancel. If that's important, then this would be better:

while ([self isDownloading] && ![self isCancelled]) {
        [[NSRunLook currentRunLoop] runUntilDate:[NSDate
dateWithTimeIntervalSinceNow:0.001]];
}

This assumes that your object inherits from NSOperation. You might also want
to cancel the NSURLConnection if the operation gets cancelled.

--
Dave Carrigan
d...@rudedog.org
Seattle, WA, USA


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