Hey,
I've got an application that basically simulates a keyboard using
CGEvents with CGKeyCodes. However, because CGKeyCodes only map the
position of the key on a keyboard, and not the actual key, I've run
into some issues. Is there an easy way to detect the type of keyboard
they have, and convert a CGKeyCode from a standard US keyboard to
whatever keyboard they have?
Any help would be much appreciated! :)
Joe
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