Hello, all ...
I'm running a little test right now on my iPod Touch, where i'm loading a flip animation (49 PNGs), playing it and unloading it every 10 seconds. I see what appears to be a memory leak in Instruments, though -- perhaps 2K every time I play an animation.
My question -- what is the correct way to release the UIImageView's animatedImages array? I assign an NSMutableArray to it, play the animation, then set the UIImageView's animatedImages to nil. I then release the NSMutableArray and recreate it. Is this correct?
Regards, John Falling You - exploring the beauty of voice and sound http://www.fallingyou.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com