Hey Greg > You're not following the pattern laid out in the Overview setion of the > NSCondition class reference. In particular, you don't have a boolean > predicate, and you're not doing the task's work between the bounds of lock > and unlock.
Hm ... but if I surround my task's work with lock/unlock wouldn't this block the calling thread until the worker thread has done it's work? - (void) pollNow { [pollingCondition lock]; [pollingCondition signal]; [pollingCondition unlock]; } ...which is absolutely not what I want. Essentially I want something along the lines of this pseudo code: function workNow() { signal = YES } function worker() { while(1) { wait for 1000ms or signal == YES signal == NO do some work } } > "A boolean predicate is an important part of the semantics of using > conditions because of the way signaling works. Signaling a condition does > not guarantee that the condition itself is true. There are timing issues > involved in signaling that may cause false signals to appear. Right. I read that. But for me false signals are not a problem. I don't really need that guarantee. My only concern is to not have the thread waiting without going through the loop from time to time. cheers -- Torsten _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com