> This one uses OpenGL: > <http://developer.apple.com/iphone/library/samplecode/GLPaint/index.html> > > You could use a similar technique to create CGPaths to represent the > strokes, but performance with OpenGL is considerably better. > > mmalc
Oh awesome! Thank you. This is a perfect start that I was after. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com