thanks Florian.  i'll be sure to use your helpful code for my mac
programming. :)

On Fri, Jun 19, 2009 at 4:27 AM, Florian Soenens<florian.soen...@nss.be> wrote:
> You will have to do it programmatically but it's pretty easy stuff.
> This should do the trick nicely:
>
> -(void)drawBackgroundPattern
> {
>        // Suppose backgroundPatternImage is a valid reference to your
> pattern image
>
>        NSRect rect = [self frame];
>
>        float width = rect.size.width;
>        float height = rect.size.height;
>
>        float bgWidth = [backgroundPatternImage size].width;
>        float bgHeight = [backgroundPatternImage size].height;
>        float xPos = 0;
>        float yPos = height - bgHeight;
>
>        while(yPos >= 0 - bgHeight)
>        {
>                while (xPos < width)
>                {
>                        NSRect drawRect = NSMakeRect(xPos, yPos, bgWidth,
> bgHeight);
>                        [backgroundPatternImage drawInRect:drawRect
> fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0];
>                        xPos += bgWidth;
>                }
>                xPos = 0;
>                yPos -= bgHeight;
>        }
> }
>
> -(void)drawRect:(NSRect)aRect
> {
>        [self drawBackgroundPattern];
> }
>
> hth,
> Florian.
>
> On 19 Jun 2009, at 10:14, Chunk 1978 wrote:
>
>> i have this image ("image.png") that i would like to tile throughout
>> the view...
>>
>> i've read the Quartz 2D programming guide... ok, ok, i breezed thru
>> it, i admit... but i couldn't seem to find an easy way of repeating an
>> image through out a view without actually drawing the image
>> programatically...
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