i see how you write looks cleaner, is easier to follow.  but i now
have first hand experience with the matrix multiplications with
unexpected results as your code has different results than mine.
CGAffineTransformTranslate lands in a different space.  interesting :)

On Wed, Jun 17, 2009 at 6:26 AM, Jean-Daniel
Dupas<devli...@shadowlab.org> wrote:
> Concatenation is just a matrix multiplication:
>
> http://developer.apple.com/documentation/graphicsimaging/Conceptual/drawingwithquartz2d/dq_affine/dq_affine.html#//apple_ref/doc/uid/TP30001066-CH204-CJBECIAD
>
> So yes, you can do that.
>
> It's just a matter of taste, but I would write it like that instead:
>
> CGAffineTransform transform = CGAffineTransformMakeScale(1.5, 1.5);
> transform = CGAffineTransformRotate(transform, 3.14);
> transform = CGAffineTransformTranslate(transform, 100, 50);
>
> square.transform = transform;
>
>
> Le 17 juin 09 à 11:37, Chunk 1978 a écrit :
>
>> CGAffineTransformConcat() only allow for 2 arguments.  so in the case
>> where i have 3 transforms, i had to concatenate the first 2 to make
>> "Group1", and then concatenate that with the final transform:
>>
>> -=-=-=-
>>        //Animation Block
>>        [UIView beginAnimations:nil context:NULL];
>>        [UIView setAnimationDuration:.5];
>>        [UIView setAnimationDelegate:self];
>>        [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
>>
>>        CGAffineTransform enlarge = CGAffineTransformMakeScale(1.5, 1.5);
>>        CGAffineTransform rotate = CGAffineTransformMakeRotation(3.14);
>>
>>        CGAffineTransform group1 = CGAffineTransformConcat(enlarge,
>> rotate);
>>        CGAffineTransform move = CGAffineTransformMakeTranslation(100, 50);
>>
>>        square.transform = CGAffineTransformConcat(group1, move);
>>
>>        [UIView commitAnimations];
>> -=-=-=-
>>
>> it seems to work find, but is this the most ideal way of doing this?
>>
>>
>>
>>
>> On Wed, Jun 17, 2009 at 5:21 AM, Chunk 1978<chunk1...@gmail.com> wrote:
>>>
>>> thanks!  :)
>>>
>>> On Wed, Jun 17, 2009 at 5:05 AM, Jean-Daniel
>>> Dupas<devli...@shadowlab.org> wrote:
>>>>
>>>> Le 17 juin 09 à 10:53, Chunk 1978 a écrit :
>>>>
>>>>> is have this animation block with both Enlarge and Rotate, but only
>>>>> one work properly (the last one listed).  what is the proper way to
>>>>> group the two transforms together:
>>>>>
>>>>> -=-=-=-
>>>>>       //Animation Block
>>>>>       [UIView beginAnimations:nil context:NULL];
>>>>>       [UIView setAnimationDuration:1.0];
>>>>>       [UIView setAnimationDelegate:self];
>>>>>       [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
>>>>>
>>>>>       CGAffineTransform enlarge = CGAffineTransformMakeScale(1.5, 1.5);
>>>>>       CGAffineTransform rotate = CGAffineTransformMakeRotation(3.14 /
>>>>> 2);
>>>>>
>>>>>       square.transform = enlarge;
>>>>>       square.transform = rotate;
>>>>>
>>>>>       [UIView commitAnimations];
>>>>> -=-=-=-
>>>>
>>>>
>>>> You should concat your transformations, not make two.
>>>>
>>>>       CGAffineTransform trans = CGAffineTransformMakeScale(1.5, 1.5);
>>>>       trans = CGAffineTransformRotate(trans, 3.14 / 2);
>>>>
>>>> or in your sample above:
>>>>       square.transform  = CGAffineTransformConcat(enlarge, rotate);
>>>>
>>>>
>>>
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