On 4 Jun 2009, at 18:01, Michael Ash wrote:

On Thu, Jun 4, 2009 at 3:44 AM, Ben <ben_cocoa_dev_l...@yahoo.co.uk> wrote:
Hi list,

I've been sketching out an application and could do with a little advice on which cocoa-direction to take. It's a full-screen (kiosk) type app, running in a very controlled environment (not for wide release) but which would run
on an external touchscreen monitor.

While I can make buttons and labels big enough for fingers to poke, I'm concerned about controls like table headers and scrollers being large enough to make finger-size targets. I'm asking sooner rather than after testing the usability in case there are special considerations I should take before
writing the first lines of code.

The only options I can think of are:

1. Make a normal app and use quartz debug to scale *everything* up
2. Subclass and/or redraw any controls too small for finger taps
3. Shut up and try it out first

There is also option 3: set the scaling of your window's content view
(or some other convenient superview) to scale everything it contains
up.

This is capability has been around forever and so is probably better
supported than the quartz debug option.

Mike

Thanks for the advice everyone. I will probably roll my own UI, but the option of scaling a particular view is something I will investigate first as I had not know that it was possible. Searching for 'NSView scaling' turns up a number of documents and a couple of Apple tech notes in case anyone wants to do this in the future.

Ben
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